Free-To-Play buisness model
Free-To-Play business model
When to use it?
- If the platform you are using requires high number of downloads for easy discovery, like Android/iOS app-stores , chrome-store , browser plugins/extensions.
- If your audience is a "first-time" gamer, which never payed for a game - as this is a great barrier for download.
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What part of the game will cost?
- For single-player games:
- [strong] some levels are free. You need to buy the game to unlock a bulk of additional levels.
- [medium] some levels are free. You need to buy levels , one by one. It`s a bit weak as if the user need to buy 0.5$ level two times in an hour, s/he will think again whether to buy the next one.
- [weak] customization
- For multi-player games:
- [strong] unlock hero-type
- [medium] customizations which are apparent to other users.
- [weak ] experience-boost / weapon-boost.
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